Texture


Object Hierarchy:

Clutter.Texture Clutter.Texture Clutter.Texture Clutter.Actor Clutter.Actor Clutter.Actor->Clutter.Texture GLib.InitiallyUnowned GLib.InitiallyUnowned GLib.InitiallyUnowned->Clutter.Actor GLib.Object GLib.Object GLib.Object->GLib.InitiallyUnowned Atk.Implementor Atk.Implementor Atk.Implementor->Clutter.Texture Atk.Implementor->Clutter.Actor Clutter.Animatable Clutter.Animatable Clutter.Animatable->Clutter.Texture Clutter.Animatable->Clutter.Actor Clutter.Container Clutter.Container Clutter.Container->Clutter.Texture Clutter.Container->Clutter.Actor Clutter.Scriptable Clutter.Scriptable Clutter.Scriptable->Clutter.Texture Clutter.Scriptable->Clutter.Actor

Description:

[ CCode ( type_id = "clutter_texture_get_type ()" ) ]
[ Version ( since = "0.2" ) ]
public class Texture : Actor, Implementor, Animatable, Container, Scriptable

The Texture structure contains only private data and should be accessed using the provided API

All known sub-classes:

Namespace: Clutter
Package: clutter-1.0

Content:

Properties:

Creation methods:

Methods:

Signals:

Inherited Members:

All known members inherited from class Clutter.Actor
All known members inherited from interface Atk.Implementor
All known members inherited from interface Clutter.Animatable
All known members inherited from interface Clutter.Scriptable