push_internal
Description:
[ Version ( deprecated = true , deprecated_since = "1.10" , since = "1.2" ) ]
public void push_internal ()
public void push_internal ()
Warning: push_internal is deprecated since 1.10.
Should be used by actors implementing the Container and with internal children added through set_parent, for instance:
Note:
static void
my_actor_init (MyActor *self)
{
self->priv = my_actor_get_instance_private (self);
clutter_actor_push_internal (CLUTTER_ACTOR (self));
// calling clutter_actor_set_parent() now will result in
// the internal flag being set on a child of MyActor
// internal child - a background texture
self->priv->background_tex = clutter_texture_new ();
clutter_actor_set_parent (self->priv->background_tex,
CLUTTER_ACTOR (self));
// internal child - a label
self->priv->label = clutter_text_new ();
clutter_actor_set_parent (self->priv->label,
CLUTTER_ACTOR (self));
clutter_actor_pop_internal (CLUTTER_ACTOR (self));
// calling clutter_actor_set_parent() now will not result in
// the internal flag being set on a child of MyActor
}
This function will be used by Clutter to toggle an "internal child" flag whenever set_parent is called; internal children are handled differently by Clutter, specifically when destroying their parent.
Call pop_internal when you finished adding internal children.
Nested calls to push_internal are allowed, but each one must by followed by a pop_internal call.
Parameters:
this |
a Actor |