continue_paint
Description:
[ Version ( since = "1.8" ) ]
public void continue_paint ()
public void continue_paint ()
Run the next stage of the paint sequence.
This function should only be called within the implementation of the ‘run’ virtual of a Effect. It will cause the run method of the next effect to be applied, or it will paint the actual actor if the current effect is the last effect in the chain.
Parameters:
this |
A Actor |