get_transition


Description:

[ Version ( since = "1.10" ) ]
public unowned Transition get_transition (string name)

Retrieves the Transition of a Actor by using the transition name.

Transitions created for animatable properties use the name of the property itself, for instance the code below:

  clutter_actor_set_easing_duration (actor, 1000);
clutter_actor_set_rotation (actor, CLUTTER_Y_AXIS, 360.0, x, y, z);

transition = clutter_actor_get_transition (actor, "rotation-angle-y");
g_signal_connect (transition, "stopped",
G_CALLBACK (on_transition_stopped),
actor);

will call the `on_transition_stopped` callback when the transition is finished.

If you just want to get notifications of the completion of a transition, you should use the transition_stopped signal, using the transition name as the signal detail.

Parameters:

this

a Actor

name

the name of the transition

Returns:

a Transition, or null is none was found to match the passed name; the returned instance is owned by Clutter and it should not be freed