pivot_point


Description:

[ NoAccessorMethod ]
[ Version ( since = "1.12" ) ]
public Point pivot_point { owned get; set; }

The point around which the scaling and rotation transformations occur.

The pivot point is expressed in normalized coordinates space, with (0, 0) being the top left corner of the actor and (1, 1) the bottom right corner of the actor.

The default pivot point is located at (0, 0).

The pivot_point property is animatable.