set_rotation
Description:
[ Version ( deprecated = true , deprecated_since = "1.12" , since = "0.8" ) ]
public void set_rotation (RotateAxis axis, double angle, float x, float y, float z)
public void set_rotation (RotateAxis axis, double angle, float x, float y, float z)
Warning: set_rotation is deprecated since 1.12.
Sets the rotation angle of this around the given axis.
Note:
Use set_rotation_angle and set_pivot_point instead.
The rotation center coordinates used depend on the value of axis:
- X_AXIS requires y and z -
Y_AXIS requires x and z -
Z_AXIS requires x and y
The rotation coordinates are relative to the anchor point of the actor, set using set_anchor_point. If no anchor point is set, the upper left corner is assumed as the origin.
Parameters:
| this |
a Actor |
| axis |
the axis of rotation |
| angle |
the angle of rotation |
| x |
X coordinate of the rotation center |
| y |
Y coordinate of the rotation center |
| z |
Z coordinate of the rotation center |