public void set_filter_quality (TextureQuality filter_quality)
Warning: set_filter_quality is deprecated since 1.12.
Sets the filter quality when scaling a texture.
The quality is an enumeration currently the following values are supported: LOW which is fast but only uses nearest neighbour interpolation. MEDIUM which is computationally a bit more expensive (bilinear interpolation), and HIGH which uses extra texture memory resources to improve scaled down rendering as well (by using mipmaps). The default value is MEDIUM.
new filter quality value