activate


Description:

public bool activate ()

For widgets that can be “activated” (buttons, menu items, etc.

) this function activates them.

The activation will emit the signal set using set_activate_signal during class initialization.

Activation is what happens when you press Enter on a widget during key navigation.

If you wish to handle the activation keybinding yourself, it is recommended to use add_shortcut with an action created with SignalAction.

If this isn't activatable, the function returns false.

Parameters:

this

a `GtkWidget` that’s activatable

Returns:

true if the widget was activatable