create_gl_context
Description:
Creates a new GLContext matching the framebuffer format to the visual of the Window.
The context is disconnected from any particular window or surface.
If the creation of the GLContext failed, throws will be set.
Before using the returned GLContext, you will need to call make_current or realize.
Parameters:
this |
a Window |
Returns:
the newly created GLContext, or null on error |