OffscreenEffect
Object Hierarchy:
Description:
[
CCode ( type_id =
"clutter_offscreen_effect_get_type ()" ) ]
[
Version ( since =
"1.4" ) ]
public abstract class OffscreenEffect :
Effect
The OffscreenEffect structure contains only private data and should be accessed using the provided API
Content:
Creation methods:
Methods:
- public virtual Handle create_texture (float width, float height)
Calls the create_texture
virtual function of the
this
- public unowned Material get_target ()
Retrieves the material used as a render target for the offscreen buffer
created by this
- public bool get_target_rect (out Rect rect)
Retrieves the origin and size of the offscreen buffer used by
this to paint the actor to which it has been applied.
- public bool get_target_size (out float width, out float height)
Retrieves the size of the offscreen buffer used by
this to paint the actor to which it has been applied.
- public unowned Handle get_texture ()
Retrieves the texture used as a render target for the offscreen buffer
created by this
- public virtual void paint_target ()
Calls the paint_target
virtual function of the
this
Inherited Members:
All known members inherited from class Clutter.Effect
All known members inherited from class Clutter.ActorMeta
All known members inherited from class GLib.Object