OffscreenEffect
  
  Object Hierarchy:
  
 
  Description:
  [ 
CCode ( type_id = 
"clutter_offscreen_effect_get_type ()" ) ]
[ 
Version ( since = 
"1.4" ) ]
public abstract class OffscreenEffect : 
Effect
  
    The OffscreenEffect structure contains only private data and should be accessed using the provided API
   
  
  
  
  Content:
  Creation methods:
  
  Methods:
  
    - public virtual Handle create_texture (float width, float height)
      
      Calls the create_texturevirtual function of the 
          this
 
- public unowned Material get_target ()
      
      Retrieves the material used as a render target for the offscreen buffer
          created by this
       
- public bool get_target_rect (out Rect rect)
      
      Retrieves the origin and size of the offscreen buffer used by 
          this to paint the actor to which it has been applied.
       
- public bool get_target_size (out float width, out float height)
        
      Retrieves the size of the offscreen buffer used by 
          this to paint the actor to which it has been applied.
       
- public unowned Handle get_texture ()
      
      Retrieves the texture used as a render target for the offscreen buffer
          created by this
       
- public virtual void paint_target ()
      
      Calls the paint_targetvirtual function of the 
          this
 
Inherited Members:
  
    All known members inherited from class Clutter.Effect
    
   
  
    All known members inherited from class Clutter.ActorMeta
    
   
  
    All known members inherited from class GLib.Object