DeformEffect
Object Hierarchy:
Description:
[
CCode ( type_id =
"clutter_deform_effect_get_type ()" ) ]
[
Version ( since =
"1.4" ) ]
public abstract class DeformEffect :
OffscreenEffect
The DeformEffect structure contains only private data and should be accessed using the provided API
Content:
Properties:
Creation methods:
Methods:
- public virtual void deform_vertex (float width, float height, TextureVertex vertex)
- public unowned Handle get_back_material ()
Retrieves the handle to the back face material used by
this
- public void get_n_tiles (out uint x_tiles, out uint y_tiles)
Retrieves the number of horizontal and vertical tiles used to sub-divide the
actor's geometry during the effect
- public void invalidate ()
Invalidates the this's vertices and, if it
is associated to an actor, it will queue a redraw
- public void set_back_material (Handle? material)
Sets the material that should be used when drawing the back face of the
actor during a deformation
- public void set_n_tiles (uint x_tiles, uint y_tiles)
Sets the number of horizontal and vertical tiles to be used when applying
the effect
Inherited Members:
All known members inherited from class Clutter.OffscreenEffect
All known members inherited from class Clutter.Effect
All known members inherited from class Clutter.ActorMeta
All known members inherited from class GLib.Object