public unowned Handle get_texture ()
Retrieves the texture used as a render target for the offscreen buffer created by this
You should only use the returned texture when painting. The texture may change after ClutterEffect::pre_paint is called so the effect implementation should update any references to the texture after chaining-up to the parent's pre_paint implementation. This can be used instead of get_target when the effect subclass wants to paint using its own material.
a VertexBufferIndices or