Object Hierarchy:

Object hierarchy for DisplayManager


[ CCode ( type_id = "gdk_display_manager_get_type ()" ) ]
public class DisplayManager : Object

A singleton object that offers notification when displays appear or disappear.

You can use [func@Gdk.DisplayManager.get] to obtain the `GdkDisplayManager` singleton, but that should be rarely necessary. Typically, initializing GTK opens a display that you can work with without ever accessing the `GdkDisplayManager`.

The GDK library can be built with support for multiple backends. The `GdkDisplayManager` object determines which backend is used at runtime.

In the rare case that you need to influence which of the backends is being used, you can use [func@Gdk.set_allowed_backends]. Note that you need to call this function before initializing GTK.

Backend-specific code

When writing backend-specific code that is supposed to work with multiple GDK backends, you have to consider both compile time and runtime. At compile time, use the `GDK_WINDOWING_X11`, `GDK_WINDOWING_WIN32` macros, etc. to find out which backends are present in the GDK library you are building your application against. At runtime, use type-check macros like GDK_IS_X11_DISPLAY to find out which backend is in use:

```c ifdef GDK_WINDOWING_X11 if (GDK_IS_X11_DISPLAY (display)) { // make X11-specific calls here } else endif ifdef GDK_WINDOWING_MACOS if (GDK_IS_MACOS_DISPLAY (display)) { // make Quartz-specific calls here } else endif g_error ("Unsupported GDK backend"); ```

Namespace: Gdk
Package: gtk4



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