Processor
Object Hierarchy:
Gegl.Processor
Gegl.Processor
Gegl.Processor
GLib.Object
GLib.Object
GLib.Object->Gegl.Processor
Description:
[
CCode ( type_id =
"gegl_processor_get_type ()" ) ]
public sealed class Processor :
Object
Content:
Properties:
Creation methods:
Methods:
public Buffer get_buffer ()
Returns the (cache) buffer the processor is rendering into, another way of
getting to the same pixel data is calling gegl_node_blit with flags indicating that we want caching and accept dirty data.
public void set_level (int level)
public void set_rectangle (Rectangle rectangle)
Change the rectangle a Processor is working on.
public void set_scale (double scale)
public bool work (out double progress)
Do an iteration of work for the processor.
Inherited Members:
All known members inherited from class GLib.Object