SpringAnimation


Object Hierarchy:

Adw.SpringAnimation Adw.SpringAnimation Adw.SpringAnimation Adw.Animation Adw.Animation Adw.Animation->Adw.SpringAnimation GLib.Object GLib.Object GLib.Object->Adw.Animation

Description:

[ CCode ( type_id = "adw_spring_animation_get_type ()" ) ]
public sealed class SpringAnimation : Animation

A spring-based [class@Animation].

`AdwSpringAnimation` implements an animation driven by a physical model of a spring described by [struct@SpringParams], with a resting position in [property@SpringAnimation:value-to], stretched to [property@SpringAnimation:value-from].

Since the animation is physically simulated, spring animations don't have a fixed duration. The animation will stop when the simulated spring comes to a rest - when the amplitude of the oscillations becomes smaller than [property@SpringAnimation:epsilon], or immediately when it reaches [property@SpringAnimation:value-to] if [property@SpringAnimation:clamp] is set to `TRUE`. The estimated duration can be obtained with [ property@SpringAnimation:estimated-duration].

Due to the nature of spring-driven motion the animation can overshoot [property@SpringAnimation:value-to] before coming to a rest. Whether the animation will overshoot or not depends on the damping ratio of the spring. See [struct@SpringParams] for more information about specific damping ratio values.

If [property@SpringAnimation:clamp] is `TRUE`, the animation will abruptly end as soon as it reaches the final value, preventing overshooting.

Animations can have an initial velocity value, set via [property@SpringAnimation:initial-velocity], which adjusts the curve without changing the duration. This makes spring animations useful for deceleration at the end of gestures.

If the initial and final values are equal, and the initial velocity is not 0, the animation value will bounce and return to its resting position.


Namespace: Adw
Package: libadwaita-1

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