This is a convenience function for creating a solid fill source material from the given color using unsigned bytes for each component.
Latest drawing apis all take an explicit
CoglPipeline argument so this stack of
CoglMaterials shouldn't be used.
This color will be used for any subsequent drawing operation.
The value for each component is an unsigned byte in the range between 0 and 255.
value of the red channel, between 0 and 255
value of the green channel, between 0 and 255
value of the blue channel, between 0 and 255
value of the alpha channel, between 0 and 255