This is a convenience function for creating a solid fill source material from the given color using normalized values for each component.
Latest drawing apis all take an explicit
CoglPipeline argument so this stack of
CoglMaterials shouldn't be used.
This color will be used for any subsequent drawing operation.
The value for each component is a fixed point number in the range between 0 and
unichar2)1.0. If the values passed in are outside that range, they will be
value of the red channel, between 0 and
value of the green channel, between 0 and
value of the blue channel, between 0 and
value of the alpha channel, between 0 and