public void clip_stack_restore ()

Restore the state of the clipping stack that was previously saved by clip_stack_save.


This was originally added to allow us to restore the clip stack when switching back from an offscreen framebuffer, but it's not necessary anymore given that framebuffers now own separate clip stacks which will be automatically switched between when a new buffer is set.

Calling this function has no effect

Namespace: Cogl
Package: cogl-1.0