MaterialAlphaFunc
Description:
[ CCode ( cprefix = "COGL_MATERIAL_ALPHA_FUNC_" , has_type_id = false ) ]
public enum MaterialAlphaFunc
Alpha testing happens before blending primitives with the framebuffer and gives an opportunity to discard fragments based on a comparison with
the incoming alpha value and a reference alpha value.
The MaterialAlphaFunc determines how the comparison is done.
Content:
Enum values:
- ALWAYS - Always let the fragment
through.
- EQUAL - Let the fragment through
if the incoming alpha value equals the reference alpha value
- GEQUAL - Let the fragment through
if the incoming alpha value is greater than or equal to the reference alpha value.
- GREATER - Let the fragment
through if the incoming alpha value is greater than the reference alpha value
- LEQUAL - Let the fragment through
if the incoming alpha value is less than or equal to the reference alpha value
- LESS - Let the fragment through if
the incoming alpha value is less than the reference alpha value
- NEVER - Never let the fragment
through.
- NOTEQUAL - Let the fragment
through if the incoming alpha value does not equal the reference alpha value