[ CCode ( cprefix = "COGL_MATERIAL_FILTER_" , has_type_id = false ) ]
public enum MaterialFilter

Texture filtering is used whenever the current pixel maps either to more than one texture element (texel) or less than one.

These filter enums correspond to different strategies used to come up with a pixel color, by possibly referring to multiple neighbouring texels and taking a weighted average or simply using the nearest texel.

Namespace: Cogl
Package: cogl-1.0


Enum values: