Player
Object Hierarchy:
Description:
[
CCode ( type_id =
"clutter_gst_player_get_type ()" ) ]
[
Version ( since =
"1.4" ) ]
public interface Player :
Object
Player is an opaque structure whose members cannot be directly accessed
All known implementing classes:
Content:
Properties:
- public abstract double audio_volume { get; set; }
The volume of the audio, as a normalized value between 0.0 and 1.0.
- public abstract bool idle { get; }
Whether the Player is in idle mode.
- public abstract bool playing { get; set; }
Whether the Player actor is playing.
Methods:
Signals:
- public virtual signal void eos ()
The eos signal is emitted each time the media
stream ends.
- public virtual signal void error (Error error)
The error signal is emitted each time an error
occurred.
- public virtual signal void new_frame (Frame frame)
The new_frame signal is emitted each time a
frame is received from the video sink.
- public virtual signal void ready ()
The ready signal is emitted each time the
gstreamer pipeline becomes ready.
- public virtual signal void size_change (int width, int height)
The size_change signal is emitted each time the
new frame has different dimensions to the previous frame.
Inherited Members:
All known members inherited from class GLib.Object