DropAction
Object Hierarchy:
Description:
[
CCode ( type_id =
"clutter_drop_action_get_type ()" ) ]
[
Version ( since =
"1.8" ) ]
public class DropAction :
Action
The DropAction structure contains only private data and should be accessed using the provided API.
Content:
Creation methods:
Signals:
- public virtual signal bool can_drop (Actor actor, float event_x, float event_y)
The can_drop signal is emitted when the dragged
actor is dropped on actor
.
- public virtual signal void drop (Actor actor, float event_x, float event_y)
The drop signal is emitted when the dragged
actor is dropped on actor
.
- public signal void drop_cancel (Actor actor, float event_x, float event_y)
The drop_cancel signal is emitted when the drop
is refused by an emission of the can_drop signal.
- public virtual signal void over_in (Actor actor)
The over_in signal is emitted when the dragged
actor crosses into actor
.
- public virtual signal void over_out (Actor actor)
The over_out signal is emitted when the dragged
actor crosses outside actor
.
Inherited Members:
All known members inherited from class Clutter.ActorMeta
All known members inherited from class GLib.Object