compute_value


Description:

public bool compute_value (Object object, string property_name, double progress, Value value)

Compute the value for a managed property at a given progress.

Note:

Use KeyframeTransition instead

If the property is an ease-in property, the current value of the property on the object will be used as the starting point for computation.

Parameters:

this

a Animator

object

a Object

property_name

the name of the property on object to check

progress

a value between 0.0 and 1.0

value

an initialized value to store the computed result

Returns:

true if the computation yields has a value, otherwise (when an error occurs or the progress is before any of the keys) false is returned and the Value is left untouched