@set


Description:

public void @set (void* first_object, string first_property_name, uint first_mode, ...)

Adds multiple keys to a Animator, specifying the value a given property should have at a given progress of the animation.

Note:

Use KeyframeTransition instead

The mode specified is the mode used when going to this key from the previous key of the property_name

If a given (object, property, progress) tuple already exist the mode and value will be replaced with the new values.

Parameters:

this

a Animator

first_object

a Object

first_property_name

the property to specify a key for

first_mode

the id of the alpha function to use

...

the value first_property_name should have for first_object at first_progress, followed by more (object, property_name, mode, progress, value) tuples, followed by null

first_progress

at which stage of the animation this value applies; the range is a normalized floating point value between 0 and 1