Object Hierarchy:

Bump.Event Bump.Event Bump.Event GLib.Object GLib.Object GLib.Object->Bump.Event


public class Event<T> : Object

An event

An event is a bit like a signal where all handlers are dispatched immediately. In other words, as soon as the event is triggered, all background tasks will be passed to the pool, all idle callback tasks will be added to the idle queue, and all blocking tasks will be woken.

An interesting side-effect of this is that Event.SourceFunc callbacks can be executed after they return false, since other events may have caused the callback to be queued again. If you want to make sure that a callback is not invoked again you should use the cancellable.

Namespace: Bump
Package: bump-0.1




Creation methods:


Inherited Members: