load_plugin


Description:

public virtual signal void load_plugin (PluginInfo info)

The load-plugin signal is emitted when a plugin is being loaded.

The plugin is being loaded in the default handler. Hence, if you want to perform some action before the plugin is loaded, you should use [ func@GObject.signal_connect], but if you want to perform some action *after* the plugin is loaded (the most common case), you should use [ func@GObject.signal_connect_after].

Parameters:

info

A PluginInfo.