set_shininess
Description:
Sets the shininess of the material, in the standard OpenGL lighting model, which determines the size of the specular highlights.
Note:
Use the CoglSnippet
shader api for lighting
A higher shininess
will produce smaller highlights which makes the object appear more shiny.
The default value is 0.0
Parameters:
this |
A |
shininess |
The desired shininess; must be >= 0.0 |