set_layer


Description:

public void set_layer (int layer_index, Texture texture)

In addition to the standard OpenGL lighting model a Cogl material may have one or more layers comprised of textures that can be blended together in order, with a number of different texture combine modes.

Note:

Use cogl_pipeline_set_layer instead

This function defines a new texture layer.

The index values of multiple layers do not have to be consecutive; it is only their relative order that is important.

Note:

In the future, we may define other types of material layers, such as purely GLSL based layers.

Parameters:

this

A CoglMaterial object

layer_index

the index of the layer

texture

a VertexBufferIndices for the layer object