stopped


Description:

[ Version ( since = "1.12" ) ]
public virtual signal void stopped (bool is_finished)

The stopped signal is emitted when the timeline has been stopped, either because stop has been called, or because it has been exhausted.

This is different from the completed signal, which gets emitted after every repeat finishes.

If the Timeline has is marked as infinitely repeating, this signal will never be emitted.

Parameters:

is_finished

true if the signal was emitted at the end of the timeline.