WAVE_RIFF_CHUNK_SIZE
Description:
[ Version ( since = "2.0.10" ) ]
[ CCode ( cname = "SDL_HINT_WAVE_RIFF_CHUNK_SIZE" ) ]
public const string WAVE_RIFF_CHUNK_SIZE
[ CCode ( cname = "SDL_HINT_WAVE_RIFF_CHUNK_SIZE" ) ]
public const string WAVE_RIFF_CHUNK_SIZE
Controls how the size of the RIFF chunk affects the loading of a WAVE file.
The size of the RIFF chunk (which includes all the sub-chunks of the WAVE
file) is not always reliable. In case the size is wrong, it's possible to
just ignore it and step through the chunks until a fixed limit is reached.
Note that files that have trailing data unrelated to the WAVE file or
corrupt files may slow down the loading process without a reliable boundary.
By default, SDL stops after 10000 chunks to prevent wasting time. Use the
environment variable SDL_WAVE_CHUNK_LIMIT to adjust this value.
This variable can be set to the following values:
- "force" - Always use the RIFF chunk size as a boundary for the chunk search
- "ignorezero" - Like "force", but a zero size searches up to 4 GiB (default)
- "ignore" - Ignore the RIFF chunk size and always search up to 4 GiB
- "maximum" - Search for chunks until the end of file (not recommended)
Namespace: SDL.Hint
Package: sdl2