FRAMEBUFFER_ACCELERATION
Description:
[ CCode ( cname = "SDL_HINT_FRAMEBUFFER_ACCELERATION" ) ]
public const string FRAMEBUFFER_ACCELERATION
public const string FRAMEBUFFER_ACCELERATION
A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
SDL can try to accelerate the SDL screen surface by using streaming textures with a 3D rendering engine. This variable controls whether and how this is done.
This variable can be set to the following values:
- "0" - Disable 3D acceleration
- "1" - Enable 3D acceleration, using the default renderer.
- "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.)
By default SDL tries to make a best guess for each platform whether to use acceleration or not.
Namespace: SDL.Hint
Package: sdl2