RENDER_SCALE_QUALITY
Description:
A variable controlling the scaling quality
This variable can be set to the following values:
- "0" or "nearest" - Nearest pixel sampling
- "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D)
- "2" or "best" - Currently this is the same as "linear"
By default nearest pixel sampling is used
Namespace: SDL.Hint
Package: sdl2