gl_shader_pop_texture


Description:

public void gl_shader_pop_texture ()

Removes the top element from the stack of render nodes and adds it to the nearest [class@Gsk.

GLShaderNode] below it.

This must be called the same number of times as the number of textures is needed for the shader in [method@Gtk.Snapshot.push_gl_shader].

Parameters:

this

a `GtkSnapshot`