gl_shader_pop_texture
Description:
public void gl_shader_pop_texture ()
Removes the top element from the stack of render nodes and adds it to the nearest [class@Gsk.
GLShaderNode] below it.
This must be called the same number of times as the number of textures is needed for the shader in [method@Gtk.Snapshot.push_gl_shader].
Parameters:
this |
a `GtkSnapshot` |