is_shared
Description:
Checks if the two GL contexts can share resources.
When they can, the texture IDs from other
can be used in this. This is particularly useful when
passing `GdkGLTexture` objects between different contexts.
Contexts created for the same display with the same properties will always be compatible, even if they are created for different surfaces. For other contexts it depends on the GL backend.
Both contexts must be realized for this check to succeed. If either one is not, this function will return false .
Parameters:
this |
a `GdkGLContext` |
other |
the `GdkGLContext` that should be compatible with this |
Returns:
true if the two GL contexts are compatible. |