Clutter.Value
Description:
Content:
Functions:
- public PaintNode dup_paint_node (Value value)
- public unowned Color? get_color (Value value)
Gets the Color contained in
value
. - public unowned Fixed? get_fixed (Value value)
Gets the fixed point value stored inside
value
. - public unowned PaintNode get_paint_node (Value value)
- public unowned float[] get_shader_float (Value value)
Retrieves the list of floating point values stored inside the passed Value.
- public unowned int[] get_shader_int (Value value)
Retrieves the list of integer values stored inside the passed Value.
- public unowned float[] get_shader_matrix (Value value)
Retrieves a matrix of floating point values stored inside the passed Value.
- public unowned Units? get_units (Value value)
Gets the Units contained in
value
. - public void set_color (Value value, Color color)
Sets
value
tocolor
. - public void set_fixed (Value value, Fixed fixed_)
Sets
value
tofixed_
. - public void set_paint_node (Value value, PaintNode? node)
Sets the contents of a Value initialized with
CLUTTER_TYPE_PAINT_NODE
. - public void set_shader_float (Value value, float[] floats)
Sets
floats
as the contents ofvalue
. - public void set_shader_int (Value value, int[] ints)
Sets
ints
as the contents ofvalue
. - public void set_shader_matrix (Value value, float[] matrix)
Sets
matrix
as the contents ofvalue
. - public void set_units (Value value, Units units)
Sets
value
tounits
- public void take_paint_node (Value value, PaintNode? node)
Sets the contents of a Value initialized with
CLUTTER_TYPE_PAINT_NODE
.