Object Hierarchy:

Object hierarchy for PaintNode


[ CCode ( type_id = "clutter_paint_node_get_type ()" ) ]
[ Version ( since = "1.10" ) ]
public abstract class PaintNode

PaintNode is an element in the render graph.

The render graph contains all the elements that need to be painted by Clutter when submitting a frame to the graphics system.

The render graph is distinct from the scene graph: the scene graph is composed by actors, which can be visible or invisible; the scene graph elements also respond to events. The render graph, instead, is only composed by nodes that will be painted.

Each Actor can submit multiple PaintNodes to the render graph.

Namespace: Clutter
Package: clutter-1.0


Creation methods: