set_origin


Description:

[ Version ( since = "1.6" ) ]
public void set_origin (Vertex origin)

Sets the origin of the paint volume.

The origin is defined as the X, Y and Z coordinates of the top-left corner of an actor's paint volume, in actor coordinates.

The default is origin is assumed at: (0, 0, 0)

Parameters:

this

a PaintVolume

origin

a Vertex