unregister_script_message_handler
Description:
[ Version ( since = "2.40" ) ]
public void unregister_script_message_handler (string name, string? world_name)
public void unregister_script_message_handler (string name, string? world_name)
Unregisters a previously registered message handler in script world with name world_name
.
If null is passed as the world_name
, the default world will be used.
Note that this does *not* disconnect handlers for the script_message_received signal; they will be kept connected, but the signal will not be emitted unless the handler name is registered again.
See also register_script_message_handler .
Parameters:
this | |
name |
Name of the script message channel |
world_name |
the name of a |