Packages
sdl2
SDL
Video
SysWMInfo
android_surface
android_window
cocoa_window
dfb_dfb
dfb_surface
dfb_window
dummy
mir_connection
mir_surface
subsystem
uikit_colorbuffer
uikit_framebuffer
uikit_resolve_framebuffer
uikit_window
version
win_hdc
win_window
winrt_window
wl_display
wl_shell_surface
wl_surface
x11_display
x11_window
SysWMInfo
Object Hierarchy:
SDL.Video.SysWMInfo
SDL.Video.SysWMInfo
SDL.Video.SysWMInfo
Description:
[
CCode
( cname =
"SDL_SysWMinfo"
) ]
public
struct
SysWMInfo
Remember to always check the
SysWMType
before accessing any field
Namespace:
SDL.Video
Package:
sdl2
Content:
Fields:
public
Version
version
public
SysWMType
subsystem
public
int
dummy
public
void
*
win_window
public
void
*
win_hdc
public
void
*
winrt_window
public
void
*
x11_display
public
void
*
x11_window
public
void
*
dfb_dfb
public
void
*
dfb_window
public
void
*
dfb_surface
public
void
*
cocoa_window
public
void
*
uikit_window
public
uint
uikit_framebuffer
the GL view's Framebuffer Object; it must be bound when rendering to the screen using GL (>= SDL 2.0.4)
public
uint
uikit_colorbuffer
the GL view's color Renderbuffer Object; it must be bound when
GL.swap_window
is called (>= SDL 2.0.4)
public
uint
uikit_resolve_framebuffer
the Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used (>= SDL 2.0.4)
public
void
*
wl_display
public
void
*
wl_surface
public
void
*
wl_shell_surface
public
void
*
mir_connection
public
void
*
mir_surface
public
void
*
android_window
public
void
*
android_surface