next_child
Description:
Allows iterating all children.
Pass null to get the first child, and any child to get the next one. Note that the reference to child
is taken, meaning iterating all children is as simple as:
g_autoptr(GWeatherLocation) child = NULL;
while ((child = gweather_location_next_child (location, child)))
{
// Do something with child
}
Parameters:
this |
a Location |
child |
The child |
Returns:
The next child, or null |