perspective


Description:

[ DestroysInstance ]
public Transform perspective (float depth)

Applies a perspective projection transform.

This transform scales points in X and Y based on their Z value, scaling points with positive Z values away from the origin, and those with negative Z values towards the origin. Points on the z=0 plane are unchanged.

Parameters:

this

the next transform

depth

distance of the z=0 plane. Lower values give a more flattened pyramid and therefore a more pronounced perspective effect.

Returns:

The new transform