Message.async_done


Description:

[ CCode ( has_construct_function = false ) ]
public Message.async_done (Object? src, ClockTime running_time)

The message is posted when elements completed an ASYNC state change.

running_time contains the time of the desired running_time when this elements goes to PLAYING. A value of CLOCK_TIME_NONE for running_time means that the element has no clock interaction and thus doesn't care about the running_time of the pipeline.

Parameters:

src

The object originating the message.

running_time

the desired running_time

Returns: