edit
Description:
[ Version ( since = "1.18" ) ]
public bool edit (List<Layer>? layers, int64 new_layer_priority, EditMode mode, Edge edge, uint64 position)
public bool edit (List<Layer>? layers, int64 new_layer_priority, EditMode mode, Edge edge, uint64 position)
See edit_full, which also gives an error.
Note that the layers
argument is currently ignored, so you should just pass null.
Parameters:
this |
The TimelineElement to edit |
layers |
A whitelist of layers where the edit can be performed, null allows all layers in the timeline. |
new_layer_priority |
The priority/index of the layer this should be moved to. -1 means no move |
mode |
The edit mode |
edge |
The edge of this where the edit should occur |
position |
The edit position: a new location for the edge of this (in nanoseconds) in the timeline coordinates |
Returns:
true if the edit of this completed, false on failure. |