priority


Description:

[ Version ( deprecated = true , deprecated_since = "1.16.0" ) ]
public uint priority { get; set; }

Warning: priority is deprecated since 1.16.0.

The priority of the layer in the Timeline.

Note:

use move_layer instead. This deprecation means that you will not need to handle layer priorities at all yourself, GES will make sure there is never 'gaps' between layer priorities.

0 is the highest priority. Conceptually, a timeline is a stack of layers, and the priority of the layer represents its position in the stack. Two layers should not have the same priority within a given GESTimeline.

Note that the timeline needs to be committed (with commit) for the change to be taken into account.