connect_object
Description:
public static ulong connect_object (void* instance, string detailed_signal, Callback handler, Object gobject, ConnectFlags flags)
This is similar to connect_data, but uses a closure which
ensures that the gobject
stays alive during the call to c_handler
by temporarily adding a reference count to
gobject
.
When the gobject
is destroyed the signal handler will be automatically disconnected. Note that this is not currently threadsafe (
ie: emitting a signal while gobject
is being destroyed in another thread is not safe).
Parameters:
instance |
the instance to connect to. |
detailed_signal |
a string of the form "signal-name: |
gobject |
the object to pass as data to |
c_handler |
the ObjectConstructorFunc to connect. |
connect_flags |
a combination of ConnectFlags. |
Returns:
the handler id. |