TextureNode
Description:
[ CCode ( has_construct_function = false , type = "ClutterPaintNode*" ) ]
public TextureNode (Texture texture, Color? color, ScalingFilter min_filter, ScalingFilter mag_filter)
public TextureNode (Texture texture, Color? color, ScalingFilter min_filter, ScalingFilter mag_filter)
Creates a new PaintNode that will paint the passed texture
.
This function will take a reference on texture, so it is safe to call cogl_object_unref on texture when
it returns.
The color must not be pre-multiplied with its alpha channel
value; if color is null, a fully opaque white color will be used for blending.
Parameters:
| texture |
a |
| color |
a Color used for blending, or |
| min_filter |
the minification filter for the texture |
| mag_filter |
the magnification filter for the texture |