set_uniform_value
Description:
Sets value as the payload for the uniform name inside the shader effect
The Type of the value must be one of:
INT, for a single integer value;
FLOAT, for a single floating point value; CLUTTER_TYPE_SHADER_INT,
for an array of integer values; CLUTTER_TYPE_SHADER_FLOAT, for an array of floating point values; and
CLUTTER_TYPE_SHADER_MATRIX, for a matrix of floating point values. It also accepts
DOUBLE for compatibility with other languages than C.
Parameters:
| this | |
| name |
the name of the uniform to set |
| value |
a Value with the value of the uniform to set |