set_uniform_value
Description:
Sets value
as the payload for the uniform name
inside the shader effect
The Type of the value
must be one of:
INT, for a single integer value;
FLOAT, for a single floating point value; CLUTTER_TYPE_SHADER_INT
,
for an array of integer values; CLUTTER_TYPE_SHADER_FLOAT
, for an array of floating point values; and
CLUTTER_TYPE_SHADER_MATRIX
, for a matrix of floating point values. It also accepts
DOUBLE for compatibility with other languages than C.
Parameters:
this | |
name |
the name of the uniform to set |
value |
a Value with the value of the uniform to set |