ShaderEffect


Description:

[ CCode ( has_construct_function = false , type = "ClutterEffect*" ) ]
[ Version ( since = "1.8" ) ]
public ShaderEffect (ShaderType shader_type)

Creates a new ShaderEffect, to be applied to an actor using add_effect.

The effect will be empty until set_shader_source is called.

Parameters:

shader_type

the type of the shader, either FRAGMENT_SHADER, or VERTEX_SHADER

Returns:

the newly created ShaderEffect. Use unref when done.