settle
Description:
public void settle ()
Blocks until all pending D-Bus messages have been delivered.
Also emits the (rate-limited) changed signal if changes are currently pending.
This is useful in two situations: 1. when using synchronous method calls since e.g. D-Bus signals received while waiting for the reply are queued up and dispatched after the synchronous call ends; and 2. when using asynchronous calls where the return value references a newly created object (such as the Manager.LoopSetup() method).
Parameters:
this |
A Client. |