loaded_plugins
Description:
[ CCode ( array_length = false , array_null_terminated = true ) ]
[ NoAccessorMethod ]
public string[] loaded_plugins { owned get; set; }
[ NoAccessorMethod ]
public string[] loaded_plugins { owned get; set; }
The list of loaded plugins.
This will be modified when [method@Engine.load_plugin] or [method@Engine.unload_plugin] is called.
This can be used with [class@Gio.Settings] to save the loaded plugins by binding to this property after instantiating the engine by doing:
```c g_settings_bind (gsettings_object, LOADED_PLUGINS_KEY, engine, "loaded-plugins", G_SETTINGS_BIND_DEFAULT); ```
Note: notify will not be called when the engine is being destroyed.